Nice. How would I go about creating a surface upon which object could walk, jump on? Would the surface need to be square or circle shaped, like the wall is flat?
Platforms for things to walk on like in Mario would be rectangles really. The tile system is sort of prepared already to make that sort of thing easier to implement but I am not done with that yet. I am planning to make demos for these kinds of game styles when I get around to it, I am currently busy with a move so will have to see when I can manage it!
Nice.
ReplyDeleteHow would I go about creating a surface upon which object could walk, jump on? Would the surface need to be square or circle shaped, like the wall is flat?
Platforms for things to walk on like in Mario would be rectangles really. The tile system is sort of prepared already to make that sort of thing easier to implement but I am not done with that yet. I am planning to make demos for these kinds of game styles when I get around to it, I am currently busy with a move so will have to see when I can manage it!
DeleteOk, I'll see to make an example of my own.
ReplyDeleteAt the moment I put yapyg_movers.physical.add for the ENT_MAN entity in the Gauntlet example, but then I cannot control it with the joystick.
DeleteYes, the physical mover alone has no option for input. An extra mover to control physical objects is planned but not done yet!
DeleteOk.
ReplyDelete