Saturday, September 27, 2014

Finally having some time again to work on this. Physical simulation of rectangles is still unfinished but coming along:

8 comments:

  1. Where did my comment go? Anyway, I'm glad you're continuing on this stuff.

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  2. Thanks! I had a lot planned but real life got in the way in a big way. Hopefully I can finish a full demo game until the end of the year!

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  3. Hopefully I'll make something with the engine, too. End of the year sounds great.

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    1. If you do, I'd be happy to hear what you would like to make. It would help to determine what kind of features are useful!

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    2. When I first saw the balls bouncing off the walls, I thought of pinball. I played that game a lot when I was younger, so I thought it would be cool to make one. Other than that, a platform arcade is always an option. Your gauntlet demo is from a bird perspective, that's good, too. But also Mario style, that's classic. Can't think of anything else, but ideas are not a problem. With just this here, the current version, things can be made. I'm glad it works on 2.3 Android (yeah, that's outdated), so it can go on the market.

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  4. What is the on_timer function in test_slope_bounce_rectangle.py in charge of?

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    1. That just generates that green text with position data, for debugging and such.

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