Sunday, July 13, 2014

A sped-up meteor hit simulation:

7 comments:

  1. Raihan, there's the collision demo. That one can't start on my computer. After I reset it to use smaller number of those little squares it works. Is this normal? I don't have much experience with game engines, so I am not informed.
    I do have an average PC.

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    1. This demo is an extreme case that also takes a long time to start on my fairly recent PC. It doesn't work on my phone either so I guess you quickly reach some memory or Python-internal limit. I just use it for testing if weird things happen with a very large amount of entities. It's not really a realistic use case!

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  2. For some reason, I cannot build an apk with buildozer, including the yapyg package. It's all in a virtualenv, yapyg is installed, yet buildozer doesn't see it. http://pastebin.com/R9G5pvXC

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    1. I only use the "standard" way in the kivy Linux VM, haven't tried buildozer yet. But you have to copy the file p4a-recipe/recipe.sh into the python4android recipes directory in any case or it will not find the library.

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    2. Aaand it works on 2.3 android!
      I packaged with buildozer. This is the path where to copy the recipe.sh "/.buildozer/android/platform/python-for-android/recipes/yapyg/recipe.sh". That is it, except I had to change the url line to this: URL_yapyg=http://github.com/rkibria/yapyg/archive/master.zip , cause the original didn't work.

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    3. Great! Very odd that the version I generated did not work on your Android version. I will check that URL though, thanks for reporting.

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