Thursday, October 22, 2015
Tuesday, October 20, 2015
Sunday, October 18, 2015
A simple car driving game demo with user-controlled physical objects:
Sunday, May 24, 2015
Just uploaded the demo v0.4.0 to Play Store: https://play.google.com/store/apps/details?id=org.rkibria.yapygdemo
Saturday, May 23, 2015
As it turned out, changing all the math function calls (e.g. math.sin()) from Python math to Cython C-library calls removed the huge speed drop when running the engine on my Android phone! Will have to watch out for other instances of functions that also exist in a C version.
Sunday, May 17, 2015
Rectangles and circles can collide with each other and also react physically:
Sunday, May 10, 2015
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